Presence and Heuristic Cues: Cognitive Approaches to Persuasion in Games
نویسنده
چکیده
Just as rhetorical arguments can be embedded within the structure of a game's logic, so too can heuristic cues. In this paper, I argue for persuasive game design based upon using the technological affordances of videogames as a medium to trigger specific heuristic cues, thereby allowing game designers to create games that are able to evoke the necessary amount of systematic cognitive processing to promote long-term attitude change among players of the game. This approach is based upon the HeuristicSystematic Model (HSM) of cognition, as well as the MAIN (Modality, Agency, Interactivity, and Navigability) model of technological effects.
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تاریخ انتشار 2014